Scope of IWAR
Motivation:
In the past years, research in "Augmented Reality" (AR) has received
increasing attention due to striking progress in many subfields (triggered by the
advances in computer miniaturization, speed, and capabilities) and fascinating live demonstrations.
AR, by its very nature, is a highly inter-disciplinary field,
and AR researchers work in areas such as signal processing,
computer vision, graphics, user interfaces, wearable computing, mobile computing,
computer networks, distributed computing, information access, information visualization,
and hardware design for new displays.
Since in the past there has not been an event devoted solely to AR,
AR topics were presented at related events in the context of
"Virtual Reality", "Human-Computer Interaction", and "Wearables".
This workshop is intended to fill this gap and provide a forum for
researchers with different backgrounds who have been active in the area
of AR, both in academia or industry.
It will provide an opportunity where the international AR research community
can meet in an informal atmosphere for an exchange of ideas, concepts, and results.
Goals and Scope:
This workshop provides an opportunity for the international AR community to get together
and concentrate on topics of AR research and applications without the "overhead" of events
where AR is only a related topic. It will trigger discussions among participants and
provide an intensive exchange between academia and industry as well as between
researchers working in the different AR research branches.
If successful, this workshop will initiate an annual series.
Topics to be Discussed at the Workshop:
Both "AR enabling" and "AR utilizing" research and technology will be discussed at the workshop.
The list of topics is:
- AR applications
- concepts of AR systems for real applications
- industrial AR applications
- personal AR information systems
- requirements for usable AR
- System architecture (software and hardware design)
- wearable computing
- performance issues (progress and technical shortcuts to
achieve real-time AR)
- distributed AR
- Information presentation
- progress in display hardware
- real-time rendering of virtual objects
- photo-realistic rendering (e.g. reflection analysis)
- object overlay and diminishing techniques
- aural augmentation
- Sensor registration
- calibration methods
- tracking during user motion
- tracking of changes in the real world (moving objects)
- computer vision methods for registration
- acquisition of 3D scene descriptions
- Consideration of human factors
- user interaction concepts for/with AR (e.g. multi-modal input
and output)
- human acceptance of AR technology
last update:
Tuesday, January 06, 11:57 AMMonday, February 13, 06:27 PM
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